![]() The game-play midi music added to version 1.5 and later of The Adventures Of MicroMan - Adventure 1: Crazy Computers appears to have been quite heavily influenced by the 1985 electro / hip-hop track Juice by The World Class Wreckin' Cru. transforming toys from the Microman and Diaclone toy lines from Takara. On a related note, I eventually rewrote WAP from scratch for Windows 95 and DirectX, called it WAP32, and it's the engine we used for Claw, Get Medieval, and Gruntz! :) Music The Autobots decended from a line of alien robots created as consumer goods by. I still get emails from people asking for more MicroMan adventures. When the six of us (the Monolith founding members) got together and created Monolith and The Monolith CD, one of the things we did was to create a special version of MicroMan with a rendered intro movie, pumped up sounds, and new music. This was a minor problem-I just called the game MicroMan. Standing just under one meter in height, Microman is a mini luchador. Microman is the smallest wrestler in the history of the sport and the world’s greatest wonder. Alien Planet ran in 320x200 (in DOS) so when I brought the graphics over to Windows, the objects looked tiny in 640x480. Signature Moves: Micro Moonsault, Headstand Splash, Micro de la Muerte Sunset Flip. I needed to create a demo game for my new engine so I stole some art from a DOS game I had been working on called Alien Planet. I decided to see what was possible, graphically, with Windows and proceeded to create "WAP" (Windows Animation Package) which was (as far as I know) one of the first 2D gaming engines (with flicker-free software sprites) created specifically for Windows. Back when Windows 3.0 had just come out, I had already written a nifty graphics engine for DOS and had made a few games with it that were published by SoftDisk.
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